Friday, October 29, 2010

flash

     Reflect on the class so far. Do you like working in flash? Why or why not? Title of the Blog--Flash

     Answer- I think working in flash is very cool, but can also be difficult.  If you are not on top of your game and do not pay attention, you can mess your whole scene up. I do like flash, it helps us take huge strides with the animation, and graphics of our game.  It provides all the tools necessary to build and visualize a state of the art video game.

Thursday, October 28, 2010

Animation blog

  • Share a link, video or picture of an animation you like that relates to your game topic. What makes this animation stand out to you?


  • this picture of a car with very high speeds that you will have to be aware of in our game.
    See full size image

    Friday, October 22, 2010

    Link blog

  • Explore your Knowledge Community and find a research link you find helpful from another student's blog. Write a post explaining why this is a useful resource, link back to the blog of the student who originally posted it, and add the link to your blogroll. If you can't find anything of use from your peers' blogrolls, do some research and suggest a new resource that you found on your own.


  •      http://www.hypergurl.com/blog/flash/tools-tutorial.html, this link has helped me understand how to fully use flash and update our game. It is very helpful to our group and can help yours too, you should use it.

    Thursday, October 21, 2010

    Visual Storytelling

  • Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?

  • Our characters in the game represent ourself and they act in the game as if they are in real life. For example, the different car selection we have goes by speed. There is the mini van, the truck, the car, and the sports car. You can use common knowledge of automobiles and know ttheir speeds.  Honestly, there are no games that have influenced ours. It is one of a kind and we have used lots of creativity to come up with this game.
  • Friday, October 15, 2010

    answer to the new topic game question

         I have learned that this new game will require a lot of hard work and patience.  My main source of information has come from Ms. Grim and the other schools students about their game ideas.  Because she is our teacher and she guides us through the whole process so that is why we trust her.  I trust the other students because they are going through the same thing as us.

    Monday, October 4, 2010

    Paper Prototype

         The paper prototyping has helped us see what we really want on our game, it has been a huge factor in how many levels we are going to have.  It has also helped us see how much work we have ahead of us, this will not be easy but I think that team Ginger Spread Sandwhich has it under control.  Another thing that the prototyping has done is help us see the design and shapes we want our objects to be in the game.  We are very excited about our detailed paper prototype.

    Friday, October 1, 2010

    week of 9/27-10/1

    i have been paper protypin all dag gum week long with my buddy jonjon horn!!!!!!!